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<title>chartist's CGPortoflio Gallery</title>
<link>http://chartist.cgsociety.org/gallery/</link>
<description>chartist's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Gunslinger Spawn</title>
	<link>http://chartist.cgsociety.org/gallery/666035</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/223616/223616_1219228095_small.jpg"><br><br>Spawn the Gunslinger, my entry to the Gameartisan's Comicon contest. His polygon count including guns and effects is 6917 triangles and he uses 1k textures. The high poly was almost exsclusivly modeled in ZB3, the fine detailing was done in Photoshop and Crazybump. Took me Roughly 2 work weeks to complete.]]>
	</description>
	<pubDate>Wed, 20 Aug 2008 10:28:25 +0000</pubDate>
	</item>
	<item>
	<title>Gungslinger Alternate Views</title>
	<link>http://chartist.cgsociety.org/gallery/668017</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/223616/223616_1219746774_small.jpg"><br><br>Another part of my comicon entry, the beauty shot. Has him in alternate poses and lighting. ]]>
	</description>
	<pubDate>Tue, 26 Aug 2008 10:32:57 +0000</pubDate>
	</item>
	<item>
	<title>Eve the Collective</title>
	<link>http://chartist.cgsociety.org/gallery/664102</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/223616/223616_1218729228_small.jpg"><br><br>My Dominance War 3 model, my final submissions were pathetic. So I went back afterwords and polished her up for my portfolio.]]>
	</description>
	<pubDate>Thu, 14 Aug 2008 15:53:52 +0000</pubDate>
	</item>
	<item>
	<title>Vala The Valkerie</title>
	<link>http://chartist.cgsociety.org/gallery/628151</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/223616/223616_1220362159_small.jpg"><br><br>I started this model a while back as something fun to work on in my spare time. I rencently decided to finish her. I used Max and Mubox to create the high poly. Max, Polygoncruncher, Photoshop and Crazybump were used to create the low poly. Her polygon count is 10448 and 2k textures.]]>
	</description>
	<pubDate>Mon, 05 May 2008 05:27:44 +0000</pubDate>
	</item>
	<item>
	<title>Egyptian Stautes</title>
	<link>http://chartist.cgsociety.org/gallery/687500</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g16/223616/223616_1224646484_small.jpg"><br><br>Some low poly statues I did for Luxor 3. Their specs were around 10k triangles and 1k maps. Spent about four days on them together.]]>
	</description>
	<pubDate>Wed, 22 Oct 2008 03:34:46 +0000</pubDate>
	</item>
	<item>
	<title>Crocodile</title>
	<link>http://chartist.cgsociety.org/gallery/687502</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g16/223616/223616_1224646901_small.jpg"><br><br>A crocodile I did for Luxor 3. The specs were 10k triangles and 1k maps]]>
	</description>
	<pubDate>Wed, 22 Oct 2008 03:41:44 +0000</pubDate>
	</item>
	<item>
	<title>The Office Heads</title>
	<link>http://chartist.cgsociety.org/gallery/565849</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/223616/223616_1196106148_small.jpg"><br><br>These are six of the eighten heads I did for The Ofiice game currently under development. They were rendered to pixels and half this size in game. So the poly count didn't matter but I still keeped them to a resonable 2k triangles and 256 textures. I had fun doing these and they helped my character modeling alot.]]>
	</description>
	<pubDate>Mon, 26 Nov 2007 19:42:30 +0000</pubDate>
	</item>
	<item>
	<title>Gunslinger High Poly Source</title>
	<link>http://chartist.cgsociety.org/gallery/666601</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/223616/223616_1219349879_small.jpg"><br><br>The high poly source for the low poly gunslinger. I had to restrain myself from adding to much detail in the ZB3 because I knew it wouldn't transer well to a 1k texture if I didn't. I especially enjoy sculpting <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Thu, 21 Aug 2008 20:18:03 +0000</pubDate>
	</item>
	<item>
	<title>Peacemaker High Poly Source</title>
	<link>http://chartist.cgsociety.org/gallery/666604</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/223616/223616_1219350262_small.jpg"><br><br>The high poly source for the gunslinger's guns. I had alot fun making an ordinary old western a little more interesting. I may have gone a little overoard with the small details :P.]]>
	</description>
	<pubDate>Thu, 21 Aug 2008 20:24:25 +0000</pubDate>
	</item>
	<item>
	<title>Eve High Poly</title>
	<link>http://chartist.cgsociety.org/gallery/668022</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/223616/223616_1219747362_small.jpg"><br><br>The high poly source for the low poly eve. She was contructed half in Max and half in Mudbox. It was a it rushed but I was pretty happy with end result anyway.]]>
	</description>
	<pubDate>Tue, 26 Aug 2008 10:42:46 +0000</pubDate>
	</item>
	<item>
	<title>Vala High Poly</title>
	<link>http://chartist.cgsociety.org/gallery/668021</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/223616/223616_1219747072_small.jpg"><br><br>The high poly source for the low poly valkerie. She was contructed mostly in max. Some parts like the head and the body to a degree were sculpted in Mudbox.]]>
	</description>
	<pubDate>Tue, 26 Aug 2008 10:37:56 +0000</pubDate>
	</item>
	<item>
	<title>Old Man Speed Sculpt</title>
	<link>http://chartist.cgsociety.org/gallery/565856</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/223616/223616_1196106919_small.jpg"><br><br>This a quick sculpt of an older man from 3dsk reference. I did it to strengthen my ability to do likenesses and sculpting abilities. I started from a crude base mesh I made and did it in about 2-3 hours.]]>
	</description>
	<pubDate>Mon, 26 Nov 2007 19:55:45 +0000</pubDate>
	</item>
	<item>
	<title>Elderly Woman Speed Sculpt</title>
	<link>http://chartist.cgsociety.org/gallery/565857</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/223616/223616_1196107100_small.jpg"><br><br>This another quick sculpt of an older woman from 3dsk reference. I did it to strengthen my ability to do likenesses and sculpting abilities. I started from a crude base mesh I made and did it in about 2-3 hours. <br />
]]>
	</description>
	<pubDate>Mon, 26 Nov 2007 19:58:56 +0000</pubDate>
	</item>
	<item>
	<title>Photoshop painting practice</title>
	<link>http://chartist.cgsociety.org/gallery/668032</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/223616/223616_1219748388_small.jpg"><br><br>Some of the quick exercises I've been doing to learn how to draw and paint entirely in Photoshop. Going paperless <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Tue, 26 Aug 2008 10:59:50 +0000</pubDate>
	</item>
	<item>
	<title>Eve Concept</title>
	<link>http://chartist.cgsociety.org/gallery/668029</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/223616/223616_1219748140_small.jpg"><br><br>The concept art for Eve the Collective. Would of painted if I wasn't running out of time in the contest :P]]>
	</description>
	<pubDate>Tue, 26 Aug 2008 10:55:44 +0000</pubDate>
	</item>
	<item>
	<title>Vala Concept</title>
	<link>http://chartist.cgsociety.org/gallery/668023</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/223616/223616_1219747702_small.jpg"><br><br>The concept art for Vala the Valkerie. Would of painted if I knew how :P]]>
	</description>
	<pubDate>Tue, 26 Aug 2008 10:48:24 +0000</pubDate>
	</item>
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