I knew I wanted to model Holdeen’s The spirit of the blessing the moment I saw her. Recently I got a hold of Dean and got his permission to recreate this beauty as a game resolution character.
I also used this project to learn how to use Modo 601, in hindsight I probably should of done something simpler first heh. I added a hint of realism for a little more interest.
The girl is 37k tris and uses 2k maps and smaller. Her sword and bag are 2.7k tris and use 1k maps and smaller. She could very easily be optimized, but for this render I went full resolution. I wanted little to no indication of geometry or pixelization.
Thanks for viewing :)